I just got back from the US. PAX was pretty darn awesome, even tho I mostly just stood there and promoted the Primal Carnage game. Didn’t try any of the big games like duke nukem, BF3 and GoW3…. But I don’t really care about them… They bore me to death. The fact that this simple indie game had me more excited than any of the big ones out there is a testament to how stale and jaded this generation has become.http://www.differentvideos.info/wp-content/uploads/2011/03/Dyad-Teaser-Trailer.jpg
I did get to play the 3Ds tho. It was kinda neat, but the 3D was much harder to get used to compared to the active shutter glasses. Maybe it was just because the screen was so small, but I dunno.
Tomorrow I’ll be going to the US to attend PAX. http://east.paxsite.com/ Going with some of the other guys from the Primal Carnage team. It’s my first game expo so I hope there will be a metric shit ton of fun :D
Includes: Maya scene file 2x OBJ model files color texture specular texture normal map
If you have photshop CS4 or later you can import the OBJ files right into your canvas. Materials files are included so photoshop loads the textures to the proper channels automatically.
These aren’t light game models. The lowpoly mesh is 70 000 triangles, the highpoly is 280 000 and the textures are 4096x4096 each. You need a decent computer to be able to load these into photoshop, or any 3d application.